VFX Animation Reel
VFX Reel Breakdowns
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Antman 01
Layout, camera placement, vehicle, character, and crowd placement
Bildan Cycle creation, vehicle and character cycle implementation
Camera, character and vehicle polish. Finalized crowd blocking. (Later replaced by crowds team)
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Antman 02
Mocap polish
Contact points locked and finalized
Weighting adjusted and silhouette sculpted to camera.
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Blue Beetle 01
Matchmove adjustments
Weapon and hand animation
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Blue Beetle 02
Matchmove adjustments
Weapon and hand animation
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Blue Beetle 03
Full body animation
Facial animation
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Blue Beetle 04
Keyframed suit extremities to match performance.
Vehicle animation including legs and propulsion system.
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Blue Beetle 05
Character performance adjustments. Pushed elements of the physicality of the run.
Keyframed suit extremities to match performance
Vehicle animation including legs and propulsion system.
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His Dark Materials 01
Custom motion path created to solve issues regarding camera track.
Implemented and heavily modified flight cycle to appeal to camera.
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His Dark Materials 02
Creature placement
Keyframe performance blocking through polish.
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His Dark Materials 03
Creature placement.
Keyframe performance blocking through polish.
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Bucking Study
Personal project based on some footage of horses at play. Rig “Rhett the Clydsdale” courtesy of Christopher Carson. Environment Provided by Turbo Squid.
Heavily modified rig and skinning to optimize performance.
Camera, character, and prop animation. Layout all the way through polish.
Lighting and render passes to highlight contacts.